Tokaj has a troubled relationship with his superior, and when the protagonist is sent on a deadly mission, their back-and-forth tension makes you appreciate how strict and limiting life is under the surface. However, if you stick with Afterfall beyond the woeful early moments, you begin to appreciate the subtle touches that bring this horrible world to life. With perfunctory introductions, it's hard to care about anyone you meet, and the controls are so clumsy that you get stuck on every corner as you walk through the blinding-white halls. In the early moments of Afterfall: Insanity, the most notable aspect is the uneven attention given to the characters and action. It's a rough start to this postapocalyptic adventure, and the stilted voice acting fails to engender much enthusiasm. And when he's confronted by armed guards intent on apprehending him for an unnamed crime, you play because the game tells you to play, not because you have an emotional investment.
This scene happens minutes into the game, and at this point, there is so little characterization of the world that it's hard to care about the good doctor's problems. One day, he falls asleep in the middle of a session, only to be rudely awakened when he is caught with his eyes closed. His clouded thoughts circle through his mind in a continuous loop, forcing him to dwell on the twisted ideas being spouted by his utterly hopeless patients. Now Playing: Video Review - Afterfall: Insanityĭr. But Afterfall: Insanity provides enough atmospheric touches to make it worth pushing through the multitude of problems.īy clicking 'enter', you agree to GameSpot's Tedious combat serves as your main means of interaction, and the early going is so linear and trite that it's easy to lose focus. Sadly, the act of playing is rife with problems.
Afterfall: Insanity uses this bleak setup to draw you into this world-to feel the prisonlike restrictions of your domicile-and makes you want to see how this haunted tale plays out. Now imagine being the psychiatrist who has to listen to everyone's problems, day in and day out, until your own thoughts have been tainted by the crazed mutterings of everyone around you.
In this claustrophobic state, people's sanity begins to slowly unravel.
The tight community of survivors is clawing at the walls to break free, desperate to return to the happier times that everyone still so clearly remembers. Then of course you have multiplayer only games (counter strike), games with no initial ending (crusader kings 2), games who doesn’t work on the current OS (call of Juarez bound in blood), games with no initial point (dear Esther), games that are no fun (Afterfall Insanity), games that are too scary (amnesia) well I got carried away but you get the point.Imagine being trapped in a fallout shelter after a nuclear bomb transforms the outside world into an unrecognizable wasteland. adding to that are the annoying side quests that really aren’t meant for the average player and require TONS of time. Fallout is a good example, while you can get most of the quests done some are automatically locked once you go in a certain path and so the only Option is to replay the entire thing. So sometime ago I decided to finish all my steam library before buying any other game (to justify the thousands of dollars I probably have spent over the years).Īfter a good amount of games I bumped into a problem, while some (more linear) games like half life and portal were easier to deal with some games were a headache to finish until I got to a point where games just refused to get finished.